You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
> OPEN MAILBOX
Opening the small mailbox reveals a leaflet.
> READ LEAFLET
On the leaflet is printed the following...
Explore a dungeon. Fly to space. Escape a toy shop. What tale will you tell?
Tale Quest is a two-day workshop (Thu 22 September to Fri 23 September) encouraging students to make their own digital stories. During the two days, students will learn the basics of:
o Using a text adventure coding languages such as Squiffy, Inform 7, and Twine;
o Sourcing and making art for games; and
o Creating stories to tell, and puzzles for other people to solve.
The workshop goes for two days, and will cover an introduction to the game programming environments, as well as game design and art making.
The digital games we will be creating are text adventures. Players explore a story through text, and choose where to go next by selecting options or typing in actions.
We will be exploring a variety of programming environment and languages, including Squiffy, Inform 7, and Twine. A background in coding is not required.
This workshop is perfect for people who love telling stories, creating world, and playing computer games.
About Rough Science
Rough Science is a science communication and outreach company based in Melbourne and Edinburgh. Since 2011, Rough Science has produced video content, stage shows, holiday programs and class activities on a variety of themes in science.
The workshop is proudly supported by the Victorian Space Science Education Centre, and will be taking place on their premises at 400 Pascoe Vale Road, Strathmore VIC 3041.
At a glance
Tale Quest: Storytelling with Computer Games!
Dates: Thursday 22 September to Friday 23 September, 2016
Times: 10am to 4pm
Age: Intended for 10 to 14 years old.
What to bring: Participants must bring their own lunch and water bottle. A computer or other device will not be necessary.